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Below are the 20 most recent journal entries recorded in Sebkha Solonchak's LiveJournal:

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Thursday, April 6th, 2017
7:15 pm
I'm out.
Seriously, no HTTPS? We're done here.
Tuesday, February 15th, 2011
4:08 pm
Thursday, January 13th, 2011
9:58 am
Not subject to flooding
Maybe I'd better make a public posting rather than continuing to field this in private messages:

Although I do live in Brisbane, I'm not anywhere near the river. I'm not in any danger of being directly affected by the flooding. The shutdown of public transport is really the only indirect effect on me personally.
Wednesday, July 15th, 2009
1:51 am
Writer's Block: Le Quatorze Juillet
Happy Bastille Day! Today the French celebrate the event that sparked the French revolution. In honor of our Francophone friends, what is your favorite French thing? Bonus points for answers en français.

Le Système International d'unités est trés utile!
Sunday, June 28th, 2009
5:24 pm
Furry tabletop RPGs

The Origins 2009 awards got me thinking about the tabletop RPGs involving furries I have in my collection. Which ones were any good? Which ones have I actually gotten use out of?

  • Albedo: I'm enough of a fanatic to have have actually run campaigns under both the first and third editions of the rules, each of which are entirely different systems. Both were pretty rough by modern standards, but had innovative ideas that were really worthwhile. Both the self image system from 1e and the blurring of template-based and point-based character generation in 3e are systems I haven't seen duplicated elsewhere.
  • Critter-Tek: This is a spoof of the Battletech mecha game crossed with baseball and with furries thrown in as well. I have no idea how or why I ended up owning this, and figure it's intended to be read for humor value rather than played.
  • Furry Outlaws/Furry Pirates: Started running a campaign under this system (Pirates) and really enjoyed it! I can't even remember how I happened to drop the ball on this one. Why does every historical game setting have to include functioning magic, though?
  • Ironclaw/Jadeclaw: I've played a handful of isolated games, never an ongoing story. I do know at least one local (ristin) who got into gaming playing this during his uni days and regards it highly, which certainly counts in its favor.
  • Mouse Guard: Bought it in April only because it's got weasels and didn't seriously consider actually studying the rules with an intent to play it. However, it just beat D&D 4e for RPG of the year at Origins 2009, so it's evidently worth a closer look.
  • Other Suns: This 1983 game is in the collection purely for historical interest. It has a reputation for requiring Way Too Much Math to play, and I've never tried. But hey, actual published Ken Sample art and documentation on skiltaire; that's enough historical interest that I'm delighted to own a copy. (Thanks to koogrr for hunting it down for me!)
  • TMNT And Other Strangeness: Another game for historical interest, coincidentally also from 1983. I tend to feel that rules technology has marched on and left these older systems behind. I'm just not patient enough to work that hard for my fun when modern systems are so much easier.
  • World Tree: From following sythyry's journal, I get the impression that the key to this game is marinating yourself in the setting. So far I haven't had the nerve to recruit a gaming group's worth of friends and point them at all the background reading. That's pretty daunting!
Tuesday, May 5th, 2009
10:28 am

A furry retro cartoon cast, designed for a team Character of the Week art exercise, and blogged from the initial written spec to the final merchandise.

This makes me so nostalgic for Sentai Itachi Okayado.

Thursday, April 2nd, 2009
4:08 pm
It looks like they'll make just about any script into a movie nowadays.
Wednesday, April 1st, 2009
11:28 pm
Priorities suddenly become clear
sebkha: goes to purchase Mouse Guard RPG
merchant: "So, have you read the comic?"
sebkha: "I have an issue of it. Um, not really, but..." priorities suddenly become clear "It's got weasels."
merchant: briefest pause to process "What more could it need."
Friday, February 27th, 2009
12:19 pm
The costumers should find this pretty interesting. A legless woman in Auckland commissioned Weta Workshop to make her a mermaid tail prosthesis.
Monday, June 9th, 2008
9:35 pm
Y'know, when Patri Balanovsky isn't drawing tooth-eroding cutesiness, he does some very nice furry art.
Friday, May 23rd, 2008
1:01 am
Ptolus sessions 19-20: 2008-03-29 and 2008-04-12

Melbourne's siren call has been wreaking havoc with the Ptolus game. Session 19 was delayed a fortnight due to brisdrake's need to wind up his previous job, and then we lost him entirely after session 20 as he took a new job down south. We did managed to park Cale in a way that made sense, was highly entertaining, and leaves the door open for cameo appearances should brisdrake find the opportunity to drop in again.

It didn't stop there: iceleron spent a few weeks in Melbourne next, so we had a six week hiatus after session 20. Of course, having this much time to log the session just means that I've put off doing so until the night before the next session…

Contains spoilers if you intend to play The Night of DissolutionCollapse )

Next game will be tomorrow, May 24th. We're planning on taking advantage of the out-of-game break to shake things up in-game in several ways. For one thing, quillblade was dissatisfied with Mali's character arc. Essentially, she found playing the painfully shy, overlooked, and psychologically tormented girl very stressful, but at the time liked the character's basic niceness too much to change it, meaning that the future seemed inevitably to be just more of the same. She makes a better NPC than a PC was the succinct summary. We discussed it and eventually decided swapping out the character was the best approach.

The team might've suffered in effectiveness without a replacement for Mali's arcane artillery, but ristin turned out to be quite willing to swap out Brother Logan for a fire-obsessed elementalist, so effectively they'll be trading roles. It's probably noteworthy that they're the two players who took the dares to play atypical character types at the beginning of the campaign. I consider them to have both discharged their respective commissions with great distinction! :)

Additionally, jagafeh's Slaughtergarde game is long since completed so he's now free to join us, making up for the loss of brisdrake. Tomorrow should be full of surprises; more than half the characters will be new.

Sunday, March 2nd, 2008
5:39 pm
Ptolus session 18: 2008-03-01

I think I like bullet points for gaming session writeups. Let's try that again:

Contains spoilers if you intend to play The Night of DissolutionCollapse )
Saturday, March 1st, 2008
1:00 am
Ptolus session 17: 2008-02-16

It's next fortnight already and I haven't gotten around to a proper write-up of of the last Ptolus session. Here's a point form summary:

Contains spoilers if you intend to play The Night of DissolutionCollapse )
Sunday, February 3rd, 2008
3:11 pm
Ptolus session 16: 2008-01-19

There wasn't a Ptolus game this weekend, due to both broc_dresdroth and ristin being away travelling. I still owe a writeup for last fortnight's game, though.

Contains spoilers if you intend to play The Night of DissolutionCollapse )

Next Ptolus game is scheduled for February 16th.

The break from Ptolus this weekend gave me an opportunity to sit in on jagafeh's Slaughtergarde game for a change. I ended up playing sesquipedeviant's former character, the cleric Sister Jim. Ses reportedly played her as a maternal, sunshiney personality. I couldn't manage that; my Sister Jim was snarky and aggrieved about the rate at which everyone in her care was hemorrhaging hit points.

Saturday, January 12th, 2008
6:59 pm
Ptolus session 15: 2008-01-05

December's always a wasteland for gaming; you just can't get everyone together reliably during the holiday season due to all the parties and family gatherings. So, it wasn't until last weekend that we finally resumed Ptolus. We're playing on Saturdays now, which lets us go a bit later than we could on Sundays.

Contains spoilers if you intend to play The Night of DissolutionCollapse )

The next game is scheduled for the 19th.

Monday, December 24th, 2007
6:53 am
So...Skunk Fu! and Gene Catlow: separated at birth?
Monday, November 12th, 2007
7:10 am
Ptolus session 14: 2007-11-11 (2PK edition)

Ouch! The Ptolus session turned lethal this fortnight.

Contains spoilers if you intend to play The Night of DissolutionCollapse )

There have been fresh suggestions of moving the game to Saturday. I'm entirely willing to oblige if everyone can agree.

Sunday, November 11th, 2007
8:41 am
Ptolus session 13: 2007-10-28

I manage to cut things ever-closer with these Ptolus session logs. This time it's less than an hour until the next game starts!

Cut more out of habit than for spoilersCollapse )
Sunday, October 28th, 2007
3:04 am
Ptolus session 12: 2007-10-14 (Statistics)

I managed to hit LiveJournal's post-size limit with the first half of the session log, so all the new stat blocks are here separately:

Cut to spare everyone else the numbersCollapse )
3:01 am
Ptolus session 12: 2007-10-14

Session log for last fortnight's Ptolus, finished at the last minute as per usual. We had burgonet as a guest NPC at this game!

Contains spoilers if you ever intend to play the scenarios in the Ptolus book.Collapse )

Next game is in…um…9 hours. *sigh*

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