Sebkha Solonchak (sebkha) wrote,
Sebkha Solonchak

Ptolus session 12: 2007-10-14 (Statistics)

I managed to hit LiveJournal's post-size limit with the first half of the session log, so all the new stat blocks are here separately:


XP tallies:

EL Encounter — Experience Point Awards —
Cale Logan Mali Marcus Sebastian
Total XP after session 11 5595 5532 5807 5607 5907
7 Chased down by wolf pack.
  • Wolves (CR 2 ×9)
540 540 540 540 540
Everyone reaches level 4
3 Balacazar manor guards try to arrest Logan and Marcus in the marketplace.
  • Guards, warrior-2 (CR 1 ×2)
300 300
Total XP after session 12 6135 6372 6347 6447 6447

Everyone made it to level four (6000 XP) after the big fight with the wolves, so new stat blocks are in order for everyone. (I need to audit what everyone's possessions are at this point; none of the equipment listed below is even vaguely accurate yet.)

Conciliators Midtown Task Force CR 8

Charter—The Church believes that the various subterranean ruins beneath Ptolus contain dangerous evils best left undisturbed. The task force's charter is to gather information on the Midtown delver subculture, and to discreetly oppose dangerous developments.
Imperial Law—As government officials, the task force is obliged to enforce the Empire's law as the opportunity presents.
The Inverted Pyramid—The Conciliators and the mages' guild have a history of mutual distrust and worse. The task force is to actively police illegal magical practices. There is semi-official support for Infiltrating the secret society.
Open Cases
The Quartermain Assault—Brother Fabitor has requested further investigation of the assassination attempt upon his parishioner, Phon Quartermain. (This is currently being pursued by the Major Crimes Task Force.)
The Shivvel Trade—The Conciliator curate wants Linech Cran's operation in Rivergate tied to the Balacazar organization.

Brother Marcus Chorus—team leader
Brother Logan Dawn—soldier
Sebastian Andovar—legal adjutant
Mali Andovar—consultant on the arcane arts
Montague Cale Balacazar—Major Crimes Task Force liaison
at Grayson House—
at Chapterhouse—potion of bear's endurance, arcanum text (Collus Adderwood, 35 gp), banded mail armor, chainmail armor, chaositech cube, chaositech machine parts, chaositech toolkit, dagger ×3, climber's kit, gunpowder (10 lb cask), handbag (10 gp), heavy crossbow (12 bolts, 10 more masterwork bolts), heavy mace, heavy steel shield, invitation to uraqi embassy, iron box w/ lock (Toridan Cran), longsword (Medium ×1, Small ×6), key to iron box, ledger (Toridan Cran), mwk greateaxe ×2, note (Ortry Gannon), poison (greenblood oil, 2 doses), promissory note for remove disease, rat tails ×3, ruby necklace (200 gp), silver ring (25 gp), spectacles (Collus Adderwood), 355 gp, 194 sp, 6004 cp

Chapterhouse Entry by non-Conciliators (including other Lothianites) is by invitation only.
Library—records of past Conciliator investigations; archive of local broadsheets; religious, legal, and linguistic reference books; selected Imperial building permits and naval charts; restricted collection of heretical and fiendish works.
Workshops—facilities for armorsmithing, tailoring, and weaponsmithing; masterwork facilities (+2 to Craft) for alchemy and bookbinding.
Hallow—the building is under continuous magic circle against evil and dimensional anchor effects; +4 sacred bonus to turn undead, -4 sacred penalty to command undead; no body interred in the Chapterhouse may to turned into an undead creature; magic aura of moderate evocation (strongest) and moderate abjuration.
Upkeep—members are provided a poor lifestyle for free if they reside at the Chapterhouse, with housekeeping duties in addition to their investigative work.
Ortry's Note Phon Quartermail. 3rd door westarn side of Crispin Street. Blak hair, yung. After: the red wairhuse on Able row, 2 hours after dusk, Theoday.

Brother Marcus leveled up to cleric-4 and raised his Wisdom.

Brother Marcus Chorus CR 4

Brother Marcus
Male human cleric 4
LG Medium humanoid
Init +0; Senses Listen +3, Spot +3
Languages Common (Prustan), Old Prustan

AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield)
hp 29 (4 HD)
Fort +6 Ref +1 Will +7

Speed 30 ft. (6 squares)
Melee mwk longsword +2 (1d8+2) crit 19-20/×2 or
unarmed strike +5 (1d3+2 nonlethal) crit ×2 or
shield bash -2 (1d4+1) crit ×2, lose +2 shield bonus to AC
Base Attack +3; Grapple +5
Special Actions
1/day—protective ward +4
8/day—turn undead +3 (2d6+5 HD)
Cleric Spells Prepared (CL 4th, +1 for Good spells):
2nd—bull's strength, frost breath, shield other (domain), zone of truth
1st—bless, foundation of stone, lesser vigor, magic weapon, protection from evil (domain)
spontaneous casting of cure spells

Abilities Str 14, Dex 10, Con 14, Int 12, Wis 17, Cha 12
Special Qualities aura of good (moderate), aura of law (moderate)
Feats Extend Spell, Extra Turning, Persistent Spell
Skills Concentration +7, Heal +7, Knowledge (arcana) +5, Knowledge (religion) +8, Knowledge (the planes) +3, Profession (bookkeeping) +6, Spellcraft +5
carried—belt pouch, chain shirt, heavy steel shield, holy water (3 flasks), identification papers, key to Chapterhouse sacristy, mwk longsword, silver holy symbol, spell component pouch (50½ lbs)
at Chapterhouse—clerical vestments, longsword, 34 gp
Faith Marcus's deity is Lothian via Saint Malleus. His domains are Good and Protection. He is proficient with Saint Malleus's favored weapon, the warhammer.
Church of Lothian (Conciliators)—acolyte priest
Empire of Tarsis—government official
Contacts ×2 (+1 Cha, +1 church)
Brother Samuel Vittelman—acolyte priest in the Conciliators, responsible for Chapterhouse facilities.

Aura (Ex) Marcus has moderate auras of Good and Law.
Protective Ward (Su) As a standard action, Marcus can touch a creature to grant it a +4 resistance bonus to its next saving throw. The ward is an abjuration effect with a duration of 1 hour.
Spontaneous Healer Marcus can convert any non-domain spell slot to a cure spell of equal level or lower.
Turn Undead (Su) Marcus can turn undead within 60' with a successful turn check of (1d20+3)/3 vs the undead's HD. If successful, Marcus turns a number of undead totalling up to 2d6+5 HD. Undead of 2 HD or less are destroyed instead.

Brother Logan went to paladin-4 and raised his Charisma.

Brother Logan Dawn CR 4

Brother Logan
Male human paladin 4
LG Medium humanoid
Init +1; Senses Listen +5, Spot +3
Languages Common (Prustan), Celestial, Old Prustan, Palastani, Rattish

AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 30 (4 HD)
Immunities disease and fear
Fort +8 Ref +4 Will +6

Speed 20 ft. (4 squares)
Melee longsword +6 (1d8+2) crit 19-20/×2 or
gauntlet +6 (1d3+2) crit ×2 or
unarmed strike +6 (1d3+2 nonlethal) crit ×2 or
shield bash +2 (1d4+1) crit ×2, lose +2 shield bonus to AC
Ranged light crossbow +4 (1d8) crit 19-20/×2, 80' increment
Base Attack +4; Grapple +6
Special Actions
at will—lay on hands (total 12 hp/day)
1/day—smite evil (+3 attack, +4 damage)
6/day—turn undead +5 (2d6+4 HD) as cleric-1
Spell-Like Abilities (CL 2nd):
at will—detect evil
Paladin Spells Prepared (CL 2nd):
1st—bless weapon

Abilities Str 14, Dex 10, Con 12, Int 14, Wis 14, Cha 16
Special Qualities aura of courage, aura of good (moderate), divine grace, divine health
Feats Guerrilla Scout, Negotiator, Skill Focus (Diplomacy)
Skills Concentration +2, Diplomacy +18, Knowledge (nobility) +7, Knowledge (religion) +9, Listen +5, Sense Motive +11, Spot +3
carried—backpack, banded mail, heavy wooden shield, light crossbow (10 bolts), longsword, silver holy symbol (68 lbs)
backpack—bullseye lantern, flint and steel, identification papers, manacles (Small ×1, Medium ×3, all Open Locks DC 25), oil (1 flask)
at Chapterhouse—chain shirt, clerical vestments (×2), gauntlets, handbill from the Celestial Conclave, heavy steel shield, oil (×3 flasks), traveller's outfit, 47 gp
Faith Logan's deity is Lothian.
Church of Lothian (Order of the Dawn)—acolyte priest, seconded to the Conciliators
Empire of Tarsis—government official
Contacts ×3 (+2 Cha, +1 church)
Sister Auga Mittermire—Order of Dayra nun; administrator of St. Laphest's soup kitchen in the Guildsman District; previously ran the orphanage where Logan and Marcus were raised
Brother Saul White—Order of the Dawn curate priest; Logan's trainer and superior officer when not on secondment
Brother Fabitor Thisk—Chapel priest of St. Gustav's Chapel in Midtown

Aura of Courage (Su) Logan is immune to fear effects. Allies within 10' gain +4 morale bonus against fear effects.
Aura (Ex) Logan has a moderate aura of Good.
Detect Evil (Sp) At will, Logan can sense the presence of evil. 1st round: presence or absence. 2nd round: number of auras and strength of the strongest, stunned for 1 round by overwhelming auras of 8 HD or more. 3rd round: power and location of each aura.
Lay on Hands (Su) As a standard action, Logan can heal wounds by touch. He can heal a total of 4× his Charisma modifier in hit points per day. With a touch attack he can instead deal this as damage to undead.
Smite Evil (Su) Once per day, Logan can add +3 attack and +4 damage to a melee attack against an evil creature.
Turn Undead (Su) Logan can turn undead within 60' as a 1st level cleric. A successful turn check of (1d20-2)/3 vs the undead's HD turns a number of undead totalling up to 2d6+4 HD. Undead of ½ HD or less are destroyed instead.

Sebastian took his fourth bard level and raised his Dexterity.

Sebastian Andovar CR 4

Male human bard 4
LG Medium humanoid
Init +2; Senses Listen +0, Spot +0
Languages Common (Prustan), Dwarvish, Palastani, Westron

AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 16 (4 HD)
Fort +1 Ref +6 Will +4

Speed 30 ft. (6 squares)
Melee mwk short sword +4 (1d6) crit 19-20/×2 or
whip +3 (1d3 nonlethal) crit ×2, 15' reach, trip, +2 to disarm, or
unarmed strike +3 (1d3 nonlethal) crit ×2
Ranged light crossbow +5 (1d8) crit 19-20/×2, 80' increment
Base Attack +3; Grapple +3
Bard Spells Known (CL 4th):
2nd—(1/day) cure moderate wounds (2d8+4), tactical precision
1st—(3/day) critical strike, cure light wounds (1d8+3), sleep (DC 14)
0—(3/day) daze (DC 13), detect magic, light (40m), lullaby, prestidigitation, read magic

Abilities Str 10, Dex 15, Con 10, Int 16, Wis 10, Cha 16
Special Qualities bardic knowledge +9
Feats Extra Music, Investigator, Urban Tracking
Skills Bluff +8, Concentration +1, Decipher Script +8, Diplomacy +10, Disguise +3, Escape Artist +2, Gather Information +14, Hide +2, Knowledge (arcana) +8, Knowledge (architecture) +4, Knowledge (geography) +4, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nobility) +8, Knowledge (religion) +5, Knowledge (the planes) +4, Perform (oratory) +7, Profession (lawyer) +1, Search +6, Sense Motive +5, Spellcraft +12, Tumble +7, Use Magic Device +12
carried—Dreaming Apothecary token, identification papers, light crossbow (10 bolts), mwk short sword, mwk studded leather armor, signet ring, spell component pouch, whip (31 lbs)
at Chapterhouse—leather armor, longsword, scholar's outfit, 8 gp
Church of Lothian (Conciliators)—member
Empire of Tarsis—citizen
Contacts ×4 (+3 Cha, +1 church)
Otis—sergeant of the Midtown City Watch
Tabor Danbury—proprietor of the bar in Runihan Square catering to arcanists

Bardic Music (8/day)
Countersong (Su)—creatures within 30' gain a saving throw equal to Sebastian's Perform check against sonic or language-dependent magical effects. Sebastian can continue the countersong for up to 10 rounds.
Fascinate (Sp)—one creature within 90' must make a Will save with a DC equal to Sebastian's Perform check, or sit quietly and listen, taking no other actions while Sebastian continues to speak for up to 4 rounds.
Inspire Competence (Su)—Sebastian can grant an ally a +2 competence bonus to a specified skill. This lasts as long as Sebastian concentrates, maximum 2 minutes.
Inspire Courage (Su)—allies who can hear Sebastian speak gain a +1 morale bonus on attack rolls, damage rolls, and saves against charm and fear effects. This lasts for as long as Sebastian speaks and for 5 rounds thereafter.
Urban Tracking (Ex) In a metropolis the size of Ptolus, Sebastian can locate a particular individual by succeeding on 2d4+2 Gather Informatlon checks (DC 20). Each check takes 1 hour.

Mali is now wizard-4, and bumped up her Intelligence. (Need to get skill and spell selections from quillblade.)

Mali Andovar CR 4

Female human wizard 4
CG Medium humanoid
Init +2; Senses Listen +2, Spot +0
Languages Common (Prustan), Abyssal, Draconic, Infernal

AC 13, touch 13, flat-footed 11 (+2 Dex, +1 insight)
hp 15 (4 HD)
Fort +3 Ref +4 Will +7

Speed 30 ft. (6 squares)
Melee dagger +2 (1d4) crit 19-20/×2 or
unarmed strike +2 (1d3 nonlethal) crit ×2 or
Ranged light crossbow +4 (1d8) crit 19-20/×2, 80' increment or
dagger +4 (1d4) crit 19-20/×2, 10' increment
Base Attack +2; Grapple +2
Special Actions
at will—fiery burst (1d6 damage per level of highest fire spell in reserve)
Wizard Spells Prepared (CL 4rd, +1 with Fire spells):
2nd—fireburst (5d8, DC 15), light of Mercuria (2d6 ×2), ?
1st—burning hands (5d4, DC 14), expeditious retreat, magic missile (1d4+1 ×2), ?
0—daze (DC 13), detect magic, mage hand, ray of frost (1d3)

Abilities Str 10, Dex 14, Con 13, Int 17, Wis 14, Cha 8
Special Qualities abyssal heritor, summon familiar
Feats Fiery Burst, Keeper of Forbidden Lore, Precognitive Visions, Scribe Scroll
Skills Concentration +7, Craft (alchemy) +5, Decipher Script +4, Gather Information -1, Knowledge (arcana) +8, Knowledge (architecture) +4, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (local) +8, Knowledge (nature) +4, Knowledge (nobility) +4, Knowledge (religion) +4, Knowledge (the planes) +8, Spellcraft +12, Spot +0
carried—cloak of resistance +1, handy handbag, daggers (×2), light crossbow (6 bolts), scholar's outfit, spell component pouch (21 lbs)
handbag— potion of levitate, scroll of instant locksmith, scroll of magic missile, alchemist's fire (flask), antitoxin (vial), identification papers, rope (50' silk), spellbook ×2,
at Chapterhouse—15 gp, 10 sp
Church of Lothian (Conciliators)—special status for spiritual peril
Empire of Tarsis—citizen
Contacts ×1 (+1 Cha)
Neridoc Bittersong—gnome scroll seller in the Undercity Market

Fiery Burst (Sp) As long as Mali has a level 2+ fire spell in reserve, as a standard action she can create a 5' radius burst of fire within 30' dealing 1d6 per level of the reserve spell. The target can attempt a Reflex save for half damage.
Handy Handbag The large central portion of this luggage can contain up to 8 cubic feet or 80 pounds of material. Two side pouches can each hold 2 cubic feet in volume or 20 pounds in weight. Even when so filled, the bag weighs only 5 pounds. Retrieving any specific item from the handbag is a move action which does not provoke attacks of opportunity.
Precognitive Visions (Ex) Mali can assign a single +1 insight bonus lasting the entire day to one of the following: AC, attack rolls, initiative, one saving throw, or one skill. (The statistics given above assume she has assigned her insight bonus to AC.)
Spellbooks Mali's spellbook has a standard leather cover with a waterproof double slipcase and 100 parchment pages (hardness 3, hp 2). It contains the following wizard spells:
2nd—fireburst, light of Mercuria (6 pages)
Mali can prepare a spell from Collus Adderwood's spellbook with a DC (15 + spell level) Spellcraft check. It contains the following wizard spells:
Spell Mastery (Ex) Mali can prepare the following spell from memory:

Cale raised his Dexterity, took another rogue level, and boosted his mobility skills.

Cale (Montague Balacazar) CR 4

Male human rogue 4
NG Medium humanoid
Init +3; Senses Listen +6, Spot +7
Languages Common (Prustan)

AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex); +1 dodge vs traps
hp 20 (4 HD)
Fort +2 Ref +7 (+1 to avoid traps) Will +1

Speed 30 ft. (6 squares)
Melee dagger +6 (1d4+1) crit 19-20/×2 or
sap +4 (1d6+1 nonlethal) crit ×2
unarmed strike +6 (1d3+1 nonlethal) crit ×2
Ranged dagger +6 (1d4+1) crit 19-20/×2, 10' increment
Base Attack +3; Grapple +4

Abilities Str 12, Dex 17, Con 12, Int 14, Wis 10, Cha 14
Special Qualities evasion, sneak attack +2d6, trapfinding, trap sense +1, uncanny dodge
Skills Balance +6, Bluff +8, Climb +3, Diplomacy +7, Disable +6, Disguise +10, Forgery +8, Gather Information +5, Hide +8, Jump +8, Knowledge (local) +8, Listen +6, Move Silently +9, Open Lock +8, Search +7, Sense Motive +5, Spot +7, Tumble +10, Use Magic Device +3
carried—backpack, dagger, leather armor, traveler's outfit (36 lbs)
backpack—bullseye lantern, dagger ×3, disguise kit, identification papers, oil (flask), sap, thieves' tools, 8½ gp (18 lbs)
at Grayson House—explorer's outfit, peasant's outfit (10 lbs)
Balacazar Family—prodigal cousin
Church of Lothian (Conciliators)—member
Empire of Tarsis—citizen
Contacts ×3 (+2 Cha, +1 church)

Evasion (Ex) If Cale makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.
Sneak Attack (Ex) Cale deals an additional 2d6 damage against opponents who are flanked or denied their Dexterity bonus to AC.
Trapfinding (Ex) Cale can use the Search skill to locate traps when the task has a Difficulty Class higher than 20 and can use the Disable Device skill to disarm magic traps.
Uncanny Dodge (Ex) Cale retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. He still loses her Dexterity bonus to AC if immobilized.
Tags: gaming, ptolus, recap
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